![]() ![]() Owing to its smaller scale, Solasta did a smart thing and simply made its first major DLC Lost Valley an entirely new campaign. Your DM might be a little too into his shapeshifting lizard-people villains, but everyone's doing silly voices and having a good time. ![]() If Baldur's Gate 3 feels like stepping into an episode of Critical Role, then Solasta feels like kicking back with your mates at home with pizza and some dice. They've obviously got a much smaller budget, but that doesn't mean it's a bad game, by any means-just far humbler in scope. In case you've not played it, Solasta's another RPG built on 5th edition's ruleset, made by a smaller studio. Instead, I think Larian should take a leaf out of Solasta: Crown of the Magister's book. A single playthrough takes over 100 hours, it's got a bajillion cutscenes, Shadowheart has bespoke mocapped headwiggles-they're just not gonna be able to pull that off again in short order. No DLC Larian produces will be as long or as detailed as its main campaign, because they're not immortal time wizards with infinite money. They're fun opportunities to try out new builds and visit places in a setting you normally wouldn't.īaldur's Gate 3 took around six years to make. For those who don't roll dice, a one-shot is what it sounds like-a short, 3-5 hour 'campaign' of D&D where you just sit down and do a one-and-done adventure with bespoke characters. Why more of the same, when some of the new? Dealing with threats that can go pound-for-pound with your high level party would get exhausting, quick. In contrast, a session of BG3 can see dozens of fights happen, since they all play out faster and with fewer instances of "Damnit, Dylan, you're a Warlock, we all know you're gonna Eldritch Blast here, just finish your turn". Unless your group's real proficient, or you're all in it for a long-haul session, you probably won't be doing more than two combats per meetup. It's also more palatable-in tabletop D&D, combat's rarer. The DM gets to be all dramatic, the characters have to scramble to bring their friend back from the dead, it's great. The first time one of your party gets hit with something like Power Word: Kill, it's a story event. Hell, the Lich, one of D&D's recognisable endgame baddies, uses three of the spells I mentioned above.Īgain, these spells do kinda work in tabletop. Iconic high-level monsters hew close to this level of lethality, too. But if they don't, then they're left without tools to really challenge a party of high-level adventurers, especially considering the amount of buck-wild homebrew magic items that lead to stuff like this Fighter chewing through a major late game encounter in two turns. Now, obviously Larian wouldn't have to add these spells to a DLC if they didn't want to-they nixed Dispel Magic already because it would've been way too complicated. Do you like playing video games? Well, hope you're ready to watch an enemy mage take anywhere between 2 and 6 turns in a row. Hope you didn't want to damage that spellcaster, because you can't anymore. Do not collect 200 dollars, do not pass go. Power Word: Kill, Stun's deadlier cousin.This just stuns you if you have less than 150 hit points. Or you can use Greater Restoration, hope you didn't want to use that 5th level spell slot on anything. Guess when you get to repeat the saving throw? Once a month. On a failed save you can't cast spells, understand language, or do much of anything. Feeblemind, which takes a creature and tries to "shatter its intellect and personality".Funny at a table, frustrating in a video game. If they fail, the turn's wasted, and they get to sit in the box some more. If they want to teleport out, they have to make a Charisma save. Forcecage puts your character in a box.Finger of Death, which turns characters killed by it into a zombie.Here's a few spells that'd be a royal pain to get hit with: But I think there's a deeper problem at play, here-a lot of higher level spells just aren't that fun to play against. There's been plenty of conversation about how certain spells, like Wish, would be just too hard for Larian to put in their game. ![]()
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